Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Keep the roaches cheap. r/hoi4 • Need help Knocking out the china. Rush 1940 sub and snorkel. 385 Mar 29, 2019; Add. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Spam divisions/planes. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. SPArty has Piercing near 0 and a TD has A LOT. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Air Roach is generally considered stronger. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. #2: Surface detection and speed are key. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. Go to hoi4 r/hoi4 • by. I miss that destroyer. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. 6, which is barely enough. In effect, this mod makes carriers weaker. View community ranking In the Top 1% of largest communities on Reddit. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. No, torpedoes are still useless, and dumb. Description. or spam naval bombers and kill the entire british fleet after a while. The backbone of any strike force is the battleship. its a 40 width divisions filled with. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. destroyers also get one shot by p. Destroyers should be at least 4 per cruiser. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. In this video I look over the potential new naval meta. Reply reply. Whenever you get air. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. -Torpedoes aren't affected by combat rows (see next part). Lewis Mk. Then the torp destroyers kill enemy caps. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. Convert back to Template 1 once your production issues are resolved. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. 96 Badges. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. Ship Design. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. That being said I believe 6 is the point for carriers where you start to lose combat efficiency when you add more carriers (between 4 and 6 you get diminishing returns but still value. Destroyer are great against sub, but terrible at surface warfare. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Hoi4 Wiki. They just released their update to be compatible with BBA. and just spam subs and maybe destroyers to get naval superiority. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. Tank destroyers are worth it situationaly on multiplayer games only. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. Never miss a thing. Business, Economics, and Finance. Now all of them can pierce it, I end my anti-tank gun production because its useless. For single player you just steal others countries navies. 379K subscribers in the hoi4 community. . Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. This is from a livestream I did on twitch on Thursday last week. Jul 9, 2001 37. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. #10. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. What you want is for your infantry to be able to hold long enough against tanks so. When it comes to choosing a ship to start one’s naval fleet in Hearts of Iron 4, it’s the Destroyer that can form much of the frontline due to its. One transport plane can support a weight of 2. Fleet composition and ship build advice. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. The maximum number is 999,999,999, anything higher than. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Let me explain. 7% damage reduction with its light guns. k. Tank destroyer (TD). it's light cruisers that destroy screens a. BETA SGp - Save Game Parser - extracts statistics from SGc. 10 "Barbarossa" and the No Step Back expansion. Never miss a thing. Heavy tanks can mount the same cannons AND they have more breakthrough. You can defeat all AI navies with only naval bombers. Introduction. This guide is based on the naval meta of hoi4 multiplayer. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Your actual aircraft are the worst of three. Using. This assumes you actually have obsolete 1936. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. And also of course speed so engine up to 9. In HoI4, the default icon of a unit determines its type. And as a Minor that is a problem. 792 votes, 42 comments. ago. Unless a patch was released since then to now, then it isn't fixed. Morally corrupt or given to vice. Jump to latest Follow Reply. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. The Ai cannot handle it. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. I usually use the name of the class "retrofit. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Invasion convoy interception has reverted to pre 1. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. Go to hoi4 r/hoi4 • by. Capitulate a major with a fleet. First I tested out land based naval bombers vs ships. 43. . After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. Mid 1. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Keep your subs out. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Try to dominate Dutch trade. Hello, and welcome back for another look at what is probably my favourite feature of Man the Guns: the Ship Designer. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Any help would be much appreciated. The Italian cruiser Partenope in 1895. 251 votes, 30 comments. Go to hoi4 r/hoi4. paradoxwikis. It's a luxury problem but it can save a lot of unnecessary work, though. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. this is good but don't spam these as screens. Kaisha. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. ago. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. They work very well and are very powerful still. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. L. unless they have better coverage of sea zone then naval ones. FrontierJustice- • 3 yr. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. k. 4x. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. 8. Yeah it can be. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Anti-Air II. Line artillery: Infantry speed soft attack boost. 65, which is about 21. They are so good some games literally ban them because they are so. I have been playing this way more and more as it is easier and far less manpower lost. Submarine Hull: 0. That makes planes far more important than infantry. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. You can refit it to have some pretty amazing sub detection. How you get there is up to you (I use surface strike fleets, in the first meta). I alternate between those two, recruiting. But in general, which is superior. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. 1 piercing as well as slowing down the max speed. Capacity divided by consumption. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. It’s pretty simple, but takes focus to make it efficient. Stack at least 8 divisions per tile. (Supp : log, art,recce,eng,maint) That's what I use. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. Destroyers. Destroyer II. Nobody mentioned the obvious: upgrade the ships with AA. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. . Way to expensive. Go to hoi4 r/hoi4 • by KLord878. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. Also, investing in naval aviation might be worth it for extra anti ship. I didn't check Kamchatka to Alaska, but visually it looks even further away. Turn Expert AI on at a minimum. You are not detecting subs better with tactical bombers. Light cruisers, especially with the. And of course the piercing. Spam naval bombers, bait AI doing patrols with your fleet in contested region within range of bombers. Also flanking and encirclement. Also use some heavy cruisers built to kill screens too. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). To add modified equipment: Create a equipment variant. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). Go to hoi4 r/hoi4 • by. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Those will hunt down the submarine in no time. Swap two SPAA in for one tank out. It's the meta for a reason. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. For the record, my play style is usually just spamming naval mines because that's all I understand. Never used tank destroyers, since the AI seems to love infantry and little else. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. Light Cruiser Spam. 800 Tacs and 1200 CAS will literally wreck them. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. xoldfashionedx Research Scientist • 5 yr. Neither of. Your 3 naval bases ain't worth the effort to build even a destroyer. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. there is a lot of info left out for the sake of time. For better or for worse, magazine. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. 23. AI has no answer to sub 3 spam. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. The CLs should be well-rounded with radar and even more than one catapult. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Mines. View community ranking In the Top 1% of largest communities on Reddit. there is 3 important modules to a good spam destroyer design. III DEMS & SBML two-inch mortar. 20~ CLs cleared the entire US Atlantic fleet. Target cost 5200-5300. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. I stumbled into decision of which of the 2 choices I should pick as the US. CL spam is beyond stpuidly effective. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. Destroyer are great against sub, but terrible at surface warfare. Twitch. EpicSos • 4 yr. One SP Art combined with one Tank Destroyer will contribute substantially better attack values to a division than two light tanks alone, at the expense of lower defensive stats. Bait them into encirclement or just out murder them. Which makes them much more difficult to sink. I personally divide my subs into 5 groups and set each group a target strength of 20 subs. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Set the fleet to convoy raid mission with: split. The first key to building a navy in Hoi is to build smarter, not harder. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. and since heavy cruisers are cheaper than. I've never been great at the naval side of HOI4 and haven't played a. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Without Armor, hardness is not necessary. 246 22. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. Remove armor, that lets you reduce engine. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. A. Cold War: Iron Curtain is supported and in active development. The carriers covered the Mariana's, PI Sea, Bismark Sea. The stated goal of Man the Guns is to make the naval gameplay more involved. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. Navy in MP is crazy fun. Construction 1. but for making screens, use something with light attack. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. Pretty much. Fourth, use the Raiding Fleet designer if possible. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Try it, give up on historic vs AI, I garauntee you will enjoy it. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Still, cheesing the AI dumbness and stealing their fleet on. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. I & ML 3 inch mortar. Keep them out of shallow water and away from enemy bombers, both of which murder subs. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. All 4 of these things buff the AA defense. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Go to hoi4 r/hoi4 • by. Destroyer with only torpedos. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. Duplicate Template 1 and create Template 2. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. Light Engine II. much everything, so you need light cruisers to do the heavy lifting. But. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Same result. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. light battery 1 its cheap, destroyer guns. For example: 'ae 100 infantry_equipment_1'. l to ensure that your capitals are effectively screened. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. Which can be sometimes the case because of the longer range of the tactical bombers. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. arty for soft attack 21w. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. r/hoi4. That's a difference in cost of 52%. Nah, not useless. Build and spam only battlecruisers and destroyers. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. So your best option are Destroyer's and Submarines. with entire Asia lands and slots, u can. Maybe AA to help vs bombers. a. Destroyers: Best Engine, Any Torpedo, Radar. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). You can put groups of DDs on Invasion support to have them tag along with the troop transports. there is 3 important modules to a good spam destroyer design. Armor will be near useless there. Have scout task forces of 2 scout cruisers + 6 destroyers. Infantry can also be upgraded to the point where they can handle. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. 5 are probably the widths you want to go for. Edit to link to my cut/paste. It will generally do all three better than light cruisers. In that case I usually design destroyers with the. These things kill screens faster than convoys. Now, the same analysis but for 1943 tech:. I have a feeling it will get crushed by a large stack or by naval bombers. Depends on your viewpoint. 4. DD = Destroyer (Destroyer hull) SHBB = Super Heavy Battleship (SH hull) Naval missions When you press F2, the naval interface will pop up. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. Trips. In HOI4 you can probably build around 15 destoyers for a Battleship and around. This ensures that your width and org are still on track. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). ago. Suffice to say. The advice given seems to be the current standard. Built more CVs for the fast strike force. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. But you desperately want the Armor. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good.